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Modder adds AMD FidelityFX Super Resolution to Skyrim VR, Fallout 4 VR, and more | PC Gamer - andersonthumbeth1938

Modder adds AMD FidelityFX Super Resolution to Skyrim VR, Fallout 4 VR, and more than

Skyrim VR running FSR
(Image credit: Bethesda, fholger)

An enterprising modder has added AMD's FidelityFX Super Resolution (FSR) technology to SteamVR (via Sweclockers). This gives supported VR games a much-needful boost to skeleton rates while maintaining decent image quality. Sounds like a good use of the tech to me, and given Nvidia's DLSS 2.1 too added support for several VR titles, and means there is some parity between the two technologies.

AMD's FidelityFX Super Settlement is an open-source picture that whole kit and caboodle with a wide chain of mountains of graphics cards, not just with AMD's personal offerings. So, Nvidia and Intel GPUs can besides benefit, although even FSR is going to struggle to make Intel's new integrated GPUs shine in VR.

It's non mischievous if you've got a slightly more powerful GPU, though, and in our tests, we were impressed by the results. It is FSR's open-source nature that has given it the historical edge though, and take raised has been hurried even outside of professional developers. Modders have added FidelityFX Super Resolution to GTA V themselves, and immediately a altogether range of VR games can do good from it too, all from the labours of one individual.

The modder relevant is fholger, who admits that on that point may be few issues with FSR being implemented at this stage in the rendering pipeline, particularly when it comes to antialiasing. Some experimentation may be needed, in strange words.

Game developers are going to be in a advisable place to implement this going forward, but for older titles, this mod could mingy the difference between a stuttering mess and genuinely playable in VR. And thus the difference between performin a game comfortably and vomiting everywhere.

Fholger, shows off what the mod is capable of happening their github foliate, with side-by-side comparisons in Skyrim VR and Side effect 4 VR. They likewise explain how to tweak the stylish to your own needs victimisation the config files, including how to set the rendering resolution, the scale component that FSR should use, likewise every bit the number of sharpness to add.

Any gimpy that uses Open VR and runs on DirectX 11 should work with the stylish, which essentially requires that you copy a modified DLL into your games directory. It also works with Wholeness and Unreal 4 games. This means that plenty of titles should benefit from AMD FSR and fholger's mold.

Lashkar-e-Toiba us bed in the comments how you breakthrough it if you've been able to try it yourself.

Alan Dexter

Alan has been writing about PC tech since before 3D graphics cards existed, and unruffled vividly recalls having to engagement with MS-DOS only to get games to load. Atomic number 2 fondly remembers the killer combo of a Matrox Millenium and 3dfx Voodoo, and seeing Lara Croft in 3D for the first time. He's very glad ironware has advanced as much as it has though, and is particularly contented when putt the stylish M.2 NVMe SSDs, AMD processors, and laptops through their paces. He has a lasting Magic: The Assemblage compulsion but limits this to MTG Area these days.

Source: https://www.pcgamer.com/modder-adds-amd-fidelityfx-super-resolution-to-skyrim-vr-fallout-4-vr-and-more/

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